Play Video

Fragments (2018)

This platformer was made in a week during the Epic Megajam 2018 on the theme "REALITY IS OFTEN INACCURATE".
Juggle between two fragments of reality to make your way through the levels and collect the seventh orbs of truth.

GAME DESIGN

Justine Choquet
Julien Lussiez

ART

Julien Lussiez

AUDIO

Julien Lussiez

CODING

Julien Lussiez

POSTS

Game Design

Play with inaccuracy

In this game design article, I present the creative process of the platformer “Fragments”. This game was created during the Megajam 2018 on the theme “Reality is often inaccurate”.