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Ido (2015)

This Game was made in two weeks during an internship at “GameLab Summer School” (GLASS 2015) on the theme “SCIENTIFIC VIDEO GAMES“.
Ido is a therapeutic game using the Kinect that aims to improve rhythm and motor skills. Ido provides an editor to create your own rhythmic sequences.

GAME DESIGN

Julien Lussiez

ART

Barbara Sedderz

AUDIO

Guillaume Duquesne
Julien Lussiez

CODING

Guillaume Duquesne
Julien Lussiez
Denis Tribouillois

BLOG

Art

Suzette

A little plant named Suzette.

Art

Peaceful Night

Peaceful night at the top of a peaceful creature’s head.

Art

Blocky

This is the character of my game “Sticky Buddies”. He looks like a bubble-gum, that’s why he sticks.

Games

Sticky Buddies (2018)

This puzzle/platformer game was made in 78h during the Ludum Dare #43 on the theme “SACRIFICES MUST BE MADE”.
The player has to stick and sacrifice the character to make platforms and go through the levels.

Game Design

Play with inaccuracy

In this game design article, I present the creative process of the platformer “Fragments”. This game was created during the Megajam 2018 on the theme “Reality is often inaccurate”.